I’m back at work after some much needed R&R, and as always it seems like I missed quite a bit while I was gone. The timing of my vacation meant that I missed last months IIW conference, where one of the main events was to be an identity card interoperability test involving Microsoft, Novell and
Second Life is an Internet-based virtual world developed by Linden Labs. It uses advanced virtual world technology to create what is, in essence, a highly sophisticated social networking application. Users of the system, called “Residents”, can explore, meet one another, socialize, participate in individual and group activities, create and trade items (virtual property) and services.
…we need to understand what user-centric identity is. That is the current state of discussion in the identity community. Many people are debating what user-centric identity is. Is it an architecture, is it a design philosophy, or is it a set of business agreements governing user interactions in certain systems? During the course of the
One area that I have been paying a lot of attention to recently is the scaldingly hot area of user-centric identity. No other area in identity management is generating as much interest in the community. While this is extremely gratifying (because the ultimate goal is to make our lives better and more secure, and who